Verifiable Replays

See for yourself, or let your players watch just how exactly this match was won.

Replay files are automatically stored in Elympics Cloud after each match is finished. Let players view them directly, use them for streaming or highlights, or simply debug your game.

Replays

Versatile tool

Input-level replays can be used for many purposes

Provide streams

Stream matches with predefined delay using replay files.

Validate gameplay

Not sure just how this score was possible? Simply download the replay and find out.

Bug Identification

Found a glitch in your game that is difficult to track? Just get a replay and debug with perfect replayability.

Player Training

Analyze moves and great performances. Slow down and review exactly how to be as good as possible.

Highlight Compilation

Compile highlight reels of exciting or skillful moments. Never again say “I wish I recorded that”.

Let players view replays

Manage multiple game versions effortlessly with our version control.

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Replays

Esports experience

Utilize Replays for yourself and your players for best esports experience

Replay retention

Replays are retained for 7 days by default. You can download them for your panel and keep them forever, or pin them marking them as important.

Lightweight implementation

Replays are lightweight, because they only contain players inputs and the initial state. Elympics replays every game based on inputs received, and the outcome is guaranteed to always be the same.

Perfectly deterministic

Verifiable Replays are based on players inputs (and not state). This means that you have to implement your game in a deterministic way. Elympics empowers that, but there are certain rules you have to follow in order to achieve this.

Replay retention

Replays are retained for 7 days by default. You can download them for your panel and keep them forever, or pin them marking them as important.

Lightweight implementation

Replays are lightweight, because they only contain players inputs and the initial state. Elympics replays every game based on inputs received, and the outcome is guaranteed to always be the same.

Perfectly deterministic

Verifiable Replays are based on players inputs (and not state). This means that you have to implement your game in a deterministic way. Elympics empowers that, but there are certain rules you have to follow in order to achieve this.

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